As a Sound Designer with scripting and programming skills my mission is to blend tech and game data with asset creation to elevate sound design potential. My personal favorite challenge when working on a project is digging into the gameplay code or script to find interesting data hooks that can dynamically drive bespoke audio design. While I excel in technical sound design, I am also a seasoned sound designer and love contributing to my projects via asset creation.
As Sieg Sounds, I am available to provide sound design and technical design for game projects. Videos of my work can be found below.
A very high-level breakdown of the procedural balafon music machine I made for Guild Wars 2 using the proprietary audio engine's scripting language. This can be found in a tiki bar in Lion's Arch map.
I designed and implemented the audio in this Guild Wars 2 boss fight. Balthazar’s Warbeast is the penultimate battle in the Guild Wars 2 expansion pack Path of Fire.
A collection of player skills designed for the Guild Wars 2 expansion "Path of Fire." I was responsible for asset creation and implementation of the highlighted skills. I have also included a track-by-track breakdown of one of the assets showing each layer and the final effect.